Decision checklist

Spot the mismatch before it reaches the kitchen

A source-safe anomaly workflow for a game that is still in Alpha and changing quickly.

Source noteNo invented anomaly names or fixed spawn rates are used on this page.

01

Pass one

Look at the whole customer

Check the face, silhouette, movement and timing before focusing on a single feature. A dramatic tell is easy to notice; the dangerous mistake is letting that expectation make you ignore quieter inconsistencies.

  • Face and eye placement
  • Body shape and posture
  • Animation or movement that breaks the normal rhythm
02

Pass two

Compare every available view

Use whatever observation tools the current build provides and compare them with the customer in front of you. One clean view does not automatically clear the other views.

  • Live customer
  • Counter or order information
  • Camera or secondary view, when available
03

Pass three

Make one clear team call

Say what you noticed, not only your conclusion. “The face changes between views” gives teammates something to confirm; “bad customer” does not.